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Cs Source Vs Cs Go카테고리 없음 2020. 1. 31. 03:31
Jul 27, 2018 - Play CS: GO in the CS Source! Modification replase maps, models, and weapons!
These two games use different engines. I was going to write some differences that I remember, but then I found a set of videos on YouTube that compare a lot of things between CS 1.6 and CS:S. Here's the final result of these videos:A short explanation of every point:. Grenade Sizes: they are bigger in 1.6. So it's somewhat easier to see them and get a chance to evade them. Grenade Physics: grenades in 1.6 fly where you throw them. They are predictable and if they bounce from the wall you do know where will they land (more or less).
Player-World Scale: CS:S looks smaller. On dust2 you can just jump on the higher part that is on B, the boxes there are headshot-boxes and not a stack of 2 anymore.
And these low boxes give an advantage to the Terrorists. Movement: pretty much the same, but in CS:S if you move in one direction and then you immediately move to the other one there is some lag. No Barrels & Junk: CS:S has moveable physics-based objects, CS doesn't. Weapons: more powerful M4 in CS:S and less effective AK47.
More info in the video.Wall Spamming: shooting through the walls. In CS:S you can only shoot through tiny walls and/or doors, in 1.6 you can shoot almost through everything(if you played fyiceworld in 1.5 of 1.6 you should know that people can easily get a kill through 2 huge iceblocks with an AWP at the very beginning of a round).Smokes: smoke from an SG is thicker and it appears not immediately. You can't see through it and 1 SG is enough to obscure the visibility. In 1.6 you needed 2 SGs to make the smoke solid. Grenades (HE): the difference is that in CS:S the grenades do not hurt people standing behind the wall. In 1.6 if you would throw a grenade to the wall and an enemy would stand just behind the wall you could possible kill him.
Graphics: CS:S uses, CS.Unfortunately, the video is no longer available, but the above information is still correct. I no longer have CS 1.6 but I still got Condition Zero, which is, in my opinion, plays identical to 1.6, except for the overpowered spread weapons (HE, Shotguns, Machine Gun).Here are the differences that I've observed (some may be already mentioned):.Weapons:. CS:S has approximately 25% less recoil compare to CS:CZ, but is more sensitive to movement, especially the AWP (Arctic Warfare Police) sniper rifle. Tapping the walk key as you fire your weapon really helps.
Cs Source Cs Go Hud
The spray pattern is not that consistent. The quick-shot (I think it's an anomaly) trick with a sniper rifle is no longer available. Crouching/ducking now only gives a little accuracy boost. As in CS:CZ, it works like a charm. The 2nd shot with the Desert Eagle is no longer magically accurate. Weapon damage is now variable, such as: in a very close range, an MP5 can give a killer 100 damage to the head if your opponent is not wearing a helmet.
You will no longer be pushed slightly if you got hit at the body while standing or in mid-air. Ammunition is now free (which I personally do not like) and your weapons will be automatically reloaded at the start of the next round. In CS:CZ you need to at least hit the reload key. You can now only wall-bang though thin walls.Grenades:. Grenades have different physics that is dependent on your movement. And the way you throw it is now harder, but it bounces less. Flashbang has a different overall effect.
HE-Grenade does less damage and that damage is block-able by a wall. Both flashbang and he-grenade could jam your hearing for a while if it explodes near you.
The effect of smoke grenade is really thick. The physical size of grenades are now smaller.Movement:. It is impossible to make a quick turn from walking in one direction for a while. There is a noticeable delay as if your character is having a hard time gathering a momentum.
These two games use different engines. I was going to write some differences that I remember, but then I found a set of videos on YouTube that compare a lot of things between CS 1.6 and CS:S.
Here's the final result of these videos:A short explanation of every point:. Grenade Sizes: they are bigger in 1.6. So it's somewhat easier to see them and get a chance to evade them. Grenade Physics: grenades in 1.6 fly where you throw them. They are predictable and if they bounce from the wall you do know where will they land (more or less).
Player-World Scale: CS:S looks smaller. On dust2 you can just jump on the higher part that is on B, the boxes there are headshot-boxes and not a stack of 2 anymore. And these low boxes give an advantage to the Terrorists. Movement: pretty much the same, but in CS:S if you move in one direction and then you immediately move to the other one there is some lag. No Barrels & Junk: CS:S has moveable physics-based objects, CS doesn't. Weapons: more powerful M4 in CS:S and less effective AK47.
More info in the video.Wall Spamming: shooting through the walls. In CS:S you can only shoot through tiny walls and/or doors, in 1.6 you can shoot almost through everything(if you played fyiceworld in 1.5 of 1.6 you should know that people can easily get a kill through 2 huge iceblocks with an AWP at the very beginning of a round).Smokes: smoke from an SG is thicker and it appears not immediately.
You can't see through it and 1 SG is enough to obscure the visibility. In 1.6 you needed 2 SGs to make the smoke solid. Grenades (HE): the difference is that in CS:S the grenades do not hurt people standing behind the wall. In 1.6 if you would throw a grenade to the wall and an enemy would stand just behind the wall you could possible kill him. Graphics: CS:S uses, CS.Unfortunately, the video is no longer available, but the above information is still correct.
I no longer have CS 1.6 but I still got Condition Zero, which is, in my opinion, plays identical to 1.6, except for the overpowered spread weapons (HE, Shotguns, Machine Gun).Here are the differences that I've observed (some may be already mentioned):.Weapons:. CS:S has approximately 25% less recoil compare to CS:CZ, but is more sensitive to movement, especially the AWP (Arctic Warfare Police) sniper rifle. Tapping the walk key as you fire your weapon really helps. The spray pattern is not that consistent. The quick-shot (I think it's an anomaly) trick with a sniper rifle is no longer available. Crouching/ducking now only gives a little accuracy boost. As in CS:CZ, it works like a charm.
The 2nd shot with the Desert Eagle is no longer magically accurate. Weapon damage is now variable, such as: in a very close range, an MP5 can give a killer 100 damage to the head if your opponent is not wearing a helmet. You will no longer be pushed slightly if you got hit at the body while standing or in mid-air. Ammunition is now free (which I personally do not like) and your weapons will be automatically reloaded at the start of the next round. In CS:CZ you need to at least hit the reload key. You can now only wall-bang though thin walls.Grenades:. Grenades have different physics that is dependent on your movement.
And the way you throw it is now harder, but it bounces less. Flashbang has a different overall effect. HE-Grenade does less damage and that damage is block-able by a wall. Both flashbang and he-grenade could jam your hearing for a while if it explodes near you. The effect of smoke grenade is really thick. The physical size of grenades are now smaller.Movement:. It is impossible to make a quick turn from walking in one direction for a while.
There is a noticeable delay as if your character is having a hard time gathering a momentum.